Eduardo
Navas
Interviews
Peter
Luining
for
p2p
E.
Navas:
1)
Because
you
have
a
background
in
philosophy,
can
you
tell
us
how
your
education
has
influenced
your
art
work;
specifically
the
formal
and
ideological
choices
for
your
projects?
P.Luining:
In
the
beginning
not
too
much.
I
discovered
that
bringing
in
my
philosophical
knowledge
meant
that
my
work
became
way
too
complex,
in
other
words
it
didn't
communicate
that
well.
So
I
tried
to
forget
it
in
the
first
place
and
started
to
work
on
intuition
and
what
I
knew
from
the
art
I
had
seen.
And
of
course
I
also
started
to
develop
a
critical
attitude
(reflecting
critically)
towards
my
work.
The
last
2
years
though
my
philosophical
training
has
slowly
come
back
into
my
work,
which
[initially]
developed
from
the
esthetical
to
the
more
formal
and
conceptual.
EN:
2)
Can
you
tell
us
how
your
practice
crosses
over
curating,
art
making
and
writing?
This
seems
to
be
fairly
common
in
the
net
community,
why
do
you
think
such
a
crossover
is
recurrent?
PL:
To
start
with
the
first
question.
I
did
curate
a
net
art
show
called
Net
Affects
in
2000,
but
I
see
this
as
a
one
time
occassion.
I
learned
a
lot
from
it,
but
really
would
think
twice
if
I
was
being
asked
to
curate
something
again.
It
looks
easy
to
curate
a
net
art
show,
but
especially
organizing
a
large
show
is
more
complex
than
you
would
think
beforehand.
Net
Affects
was
even
more
complex
because
it
had
a
real
space
part
and
also
a
printed
catalog.
The
whole
thing
did
cost
me
much
more
time
than
I
had
thought.
Art
making
and
writing
are
practices
that
more
or
less
coincide
when
you
are
working
on
the
net.
When
you
ask
why
a
crossover
is
recurrent,
I
want
to
point
to
the
special
situation
net
art
is
in.
Online
shows
can
be
easily
organized,
and
if
we
talk
about
writing
the
situation
is
even
more
unique.
Where
the
discourse
of
the
"institutional"
artworld
still
heavily
relies
on
printed
and
objective
writings,
with
the
net
we
see
a
new,
more
personal
and
direct
kind
of
writing
by
artists
and
critics,
this
is
because
there
are
things
like
mailinglists
and
blogs.
These
lead
to
writings
that
are
much
more
involved;
which
is
a
good
thing
because
especially
interactive
work
needs
this
involvement.
On
the
other
hand
it
also
suffers
from
personal
things
like
envy,
gossip,
etc.
EN:
3)
Tell
us
about
your
live
performances;
how
do
you
develop
them?
PL:
As
my
forms
of
presentation
of
work
develop,
also
my
performances
develop;
most
of
my
recent
performances
were
a
sort
of
"propaganda"
for
my
online
material.
So
performances
as
a
sort
of
showcases
of
the
things
I
develop.
Performances
and
lectures
are
for
me
at
the
moment
the
best
formats
of
presentation
because
you
show
people
how
things
work
and
tell
them
essential
background
information
that
in
a
lot
of
cases
are
missed
when
you
just
have
a
computer
standing
somewhere
in
an
art
space
with
your
work
on
it.
EN:
Can
you
give
us
an
example
of
this
background
information
you
deliver
on
a
presentation?
PL:
Maybe
it's
important
to
note
that
lately
I
became
interested
in
questions
about
virtual
and
real
space,
this
is
because
I
stumbled
on
problems
while
working
on
a
3d
sound
engine.
In
the
end
I
aborted
the
whole
3d
project
because
the
sound
that
I
wanted
to
link
to
the
objects
moving
in
virtual
3d
space
did
not
deliver
the
result
I
expected
beforehand.
This
whole
matter
made
me
return
to
questions
as:
what
is
the
influence
of
the
GUI
(Graphical
User
Interface)
that
is
used
or
what
is
the
influence
of
the
computer
on
which
the
work
is
shown?
For
example
I
remember
that
people
at
an
exhibition
at
"De
Appel"
(a
Dutch
Art
space)
were
talking
more
about
the
design
of
the
new
imac
model
than
the
work
that
was
shown
on
it.
My
work
"Window"
for
p2p
is
also
a
direct
outcome
of
this
interest.
"Window"
shows
a
window
that
is
transparent
and
through
which
a
user
even
can
click
what
is
within
the
frame.
Because
the
content
of
the
window
is
transparent
the
stress
is
put
on
the
frame,
something
that
most
of
us
forget
that
it's
there
because
we
are
so
used
to
it.
But
it
is
something
that
can
influence
the
user's
perception
of
the
work;
a
reference
to
paintings
and
types
of
frames
makes
this
clear.
On
computers
window
frames
are
different
on
Mac
and
PC,
and
also
because
more
and
more
people
start
personalizing
the
desktop
windows
frames
can
have
a
lot
of
different
looks
nowadays.
EN:
4)
How
do
you
see
the
term
Net
Art
functioning
today
as
opposed
to
the
early
days
of
1995/1996?
PL:
I
think
you
should
be
aware
of
the
terms
net.art
and
net
art.
As
opposed
to
some
critics
I
see
the
notion
net.art
standing
not
only
for
a
certain
period
in
net
art
but
also
for
a
specific
group
of
net
artists
that
operated
in
this
certain
period.
I
think
you
can
find
all
information
on
this
group
in
the
exhibition
called
"Written
in
Stone,
a
net.art
archeology"
that
was
held
at
the
beginning
of
this
year
in
Oslo's
museum
of
modern
art.
Besides
this
group
there
were
a
lot
of
people
doing
autonomous
things
that
you
can
call
net
art
but
which
you
cannot
link
to
the
net.art
group.
So
in
fact
I
would
call
net.art
a
sort
of
branch
in
the
whole
history
of
net
art.
To
go
a
step
further
I
think
it's
even
better
to
abandon
the
term
net
art
and
talk
about
net
arts
if
we
talk
about
an
umbrella
for
any
kind
of
artistic
labour
on
the
net
as
Florian
Cramer
suggested
on
nettime
a
few
years
ago
--
especially
because
net
arts
stresses
the
multitude
of
things
happening
on
the
net.
To
go
a
step
further
I
think
it's
even
better
to
use
the
term
net
arts,
instead
of
net
art,
if
we
talk
about
an
umbrella
for
any
kind
of
artistic
labour
on
the
net
as
Florian
Cramer
suggested
on
nettime
a
few
years
ago.
EN:
5)
Because
you
state
that
you
are
interested
in
the
difference
between
real
space
and
virtual
space,
where
do
you
see
Net
Art
going
in
terms
of
real
space
exhibitions?
In
your
own
experience,
are
you
seeing
a
crossover
to
physical
space?
PL:
I
think
we
have
in
fact
to
make
a
difference
if
we
talk
in
terms
of
real
space
exhibitions
of
net
art
works.
I
think
of
2
kinds
of
circuits
when
we
talk
about
real
space
presentations:
1.
the
tech
based
circuit
which
operates
in
new
media
spaces
like
ZKM
or
V2
and
2,
presentations
within
the
so
called
"institutional"
artworld.
I
think
you
will
see
a
development
of
more
complex
experiments
happening
in
the
first.
While
another
kind
of
projects
will
take
place
within
what
you
could
call
the
"institutional"
artworld,
so
places
like
museums,
galeries,
art
spaces.
This
development
can
already
be
seen;
net
art
projects
are
shown
in
both
circuits
though
they
differ
in
most
cases
per
circuit.
While
you
see
in
the
tech
based
circuit
more
complex
controls
(interfaces)
and
social
theoretical
based
work,
you
find
works
that
hook
on
to
art
traditions
(history)
and
with
a
more
esthetical
emphasis
in
the
other
circuit.
EN:
How
would
a
more
common
crossover
affect
some
of
the
principles
upon
which
the
net
art
community
functions?
PL:
I
think
it's
hard
to
speak
of
the
net
art
community
these
days.
In
my
opinion
there
once
was
such
a
thing,
but
somewhere
in
the
late
90's
early
zero's
it
more
or
less
seized
to
exist.
Though
there
are
of
course
still
some
global
net
art
mailing
lists
around,
my
idea
is
that
the
net
art
community
shattered
into
lots
of
smaller
(and
more
local)
net
art
communities,
so
a
development
from
global
to
more
local.
If
you
talk
about
artists
active
on
the
net,
you
saw
in
the
first
place
a
few
that
traveled
enormous
distances
to
meet
each
other;
with
more
people
connected
you
seem
to
look
in
the
first
place
for
people
that
share
your
interest
and
start
to
meet
them
if
they
are
near
to
you.
So
instead
of
a
larger
international
community
you
got
locally
based
communities
that
are
connected
by
emails
or
small
closed
lists;
the
members
then
meet
regularly
in
local
pubs,
etc.,
and
influence
each
other
through
more
direct
real
space
discussions.
This
has
lead
to
what
you
could
call
certain
types
of
schools.
In
Vienna,
a
group
of
artists
gather
around
a
provider
called
silverserver
who
work
with
computers
and
the
internet;
they
have
a
certain
recognizable
style
that
is
best
described
as
working
on
pixel-
level
(Michael
Samyn
from
the
duo
entropy@zuper
did
once
called
them
the
pixelmovers).
In
Amsterdam
there's
a
school
of
people
that
use
quite
an
opposite
style;
instead
of
pixels,
artists
use
large
geometrical
shapes.
Especially
when
you
start
to
think
about
this
in
terms
of
art
history
it's
quite
interesting
to
know
that
in
Vienna
there
always
has
been
a
strong
tradition
of
mannerism,
while
in
Amsterdam
a
tradition
of
Mondrian,
etc.
never
seems
to
have
gone
away.
In
terms
of
crossover
I
think
this
local
"styles"
will
also
affect
the
kind
of
net
art
installations
you'll
see.
EN:
6)
Some
of
your
work
is
considered
software
art;
how
do
you
relate
to
this
term?
PL:
If
you
mean
do
I
see
myself
as
software
artist,
I
say
no.
I
see
myself
as
an
artist
that
is
using
different
media,
as
I
think
more
and
more
artists
nowadays
are
starting
to
do.
However,
I
think
the
link
from
browser
to
software
art
is
a
logical
step
in
development
of
my
and
a
lot
of
other
artists'
work
that
started
with
doing
pages
for
the
net.
Two
main
reasons
for
starting
to
make
software
are
that
you
have
more
control
over
the
thing
you
want
to
show,
so
you
can
control
for
example
the
look;
another
reason
is
that
downloading
software
was
very
problematic
in
the
early
net
years
because
of
download
speed
and
download
fear;
both
changed
in
the
last
years
rapidly
because
of
high
speed
connections
and
an
audience
that
grew
more
or
less
up
with
computers
and
the
internet.
ppplllllllll
November
2003
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