Penn State University - School of Visual Arts
Fall 2014
ART 316 Video Art
Professor: Eduardo Navas (ean13@psu.edu)
Office Hours: Mondays and Wednesdays 10 AM - 11 AM
209 Arts Cottage
Please contact at: ean13@psu.edu
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Assignment 3: Graphics/Still Images and Video (with sound) 10% Due Monday, October 6, 2014 |
Create one 15 to 45 second video that use type/graphics along with still images, cinemagraphs, and actual video. You must use at least one still image, and two cinemagraphs. The video must switch between focusing on the body and performance as primary subject (the camera functioning as voyeur/witness) and the video/film-shot as the cine-eye (interpret these terms based on the video art discussed during class lectures, and Deleuze's interpretation of Vertov's film theory). When the camera switches to emphasize its inherent potential as cine-eye, you must shoot or treat the space framed by the camera as the vision of things: that vision which is of the world, not of humans. (If you decide to make this switch in the same shot/scene, the switch must be evident somehow.) You can include your body, or the body of another person, but you cannot just show a person in front of the camera doing something. The body must be abstracted so that it becomes a metaphor, but the viewer must also know that it is a body. You can also use multiple bodies. The relation of the camera to the body must connote an intimate moment, but the actual environment must be perceived conceptually or metaphorically as a "public space." (interpret public space based on how we deal with the changes of privacy due to our constant connectivity with social media). When the video swtiches to the cine-eye the space must appear intimate (you could switch to another space or spaces at any time), but what goes on within the frame must be understood as a public action.(Interpret this as you like). You can use cinemagraphs as points of transition from one camera emphasis to the other as described above. You must use text to complement the overall message. See details below for techniqual requirements. Concept development:
Technical/Formal Requirements:
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