Penn State University -- School of Visual Arts
Fall 2011
ART 416 Advanced Web and Net Art: Multimedia Publishing
Professor: Eduardo Navas (ean13@psu.edu)
T TH 02:30P - 05:30P
Office Hours: Tuesday 12 PM - 2 PM, by appointment
Please contact me via e-mail
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Video Streaming Lecture 4 |
Linking a Skin to a Pre-existing FLV File In Flash, on the top menu, select: Window > Components. You will see two folders, "User Interface" and "Video." Open the video folder to view all available components. You can drag a pre-designed skin to the stage. Once it appears, on the parameters menu (which is on the lower bar, along with the Properties menu), select "Source." Here you can type or paste the external address of a previously produced FLV file. Once you write the link properly, publish it on the browser to see it work. You may need to enable Flash player to access an external source. If so, you'll get the warning from the browser; follow the instructions. You'll need to quit the browser, and possibly Flash to reset the connection with the server. Your file should stream fine after this. If you want to make sure you are connecting properly with the video source prior to proper publishing, you may preview your project on flash player by selecting in Flash: Publish > Preview > Flash... Three Ways of Creating Video Playback Skins on Flash
The default skin is covered in the first lecture. Customizing UI controls is covered below. Developing your own skin is covered in the third lecture. Customize User Interface (UI) Controls Separately To customize your own skin, again select at the top of your computer menu: Window > Components. You will see two folders, "User Interface" and "Video." open the video folder to view all available components. Drag the components you want to use, which include:
Edit the them similarly to others Flash Symbols. Actionscript is already embedded, which you can modify, but it is highly suggested to leave it alone for now. To test a basic customized User Interface:
Note that the Actionscript has a basic set up, which you can use with any component and pre-designed buttons: "name_of_component.name = instance_name_of_button In other words:
is equivalent to
Experiment with all the buttons listed above. Note that the name of the mute button in the action script has the first letter "m" in lower case. This is so even though its name on the file library appears with uppercase. The way to check that you have coded the object's name properly is if the Actionscript window shows the name in blue, otherwise you will get a script error, and you will need to debug.
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